Operation Shadowlands 2023
Event Specific Rules
All Airsoft Charleston general field rules are in effect and have priority. Please be sure to understand all normal field rules, and the rules below. This event age requirement is 18 or older for all participants. All Participants must complete and submit their field waivers at least 24 hours before the event.
Participants must attend in faction specific themed gear. Failure to attend in proper loadout will cause a deduction in points for player and faction. Please prepare accordingly and inquire via email, with picture if possible for theme clarification prior to event.
Event Logistics/Resource cards and Special Perk cards
2-10 == 1 chip
Jacks == 2 chips
Queens == 3 chips
Kings == 5 chips
Ace == 10 chips
Perk Values/Cost
Armor Upgrade == 2 chips (start at lvl 0, max lvl 2)
Mag Capacity upgrade == 2 chips (start at 2, max at 5)
Grenade Capacity upgrade == e chips (start at 0, max at 3)
Special Cards
Jack == Radio hack - listen to other faction comms for 60 seconds
Queen == Full Restock - for one life get max Armor (lvl 2), Magazines (5), Grenades (3)
King == QRF Reinforcements - 5 people can auto spawn without waiting the usual 5 minutes at any spawn point chosen by user
Ace == Call the juggernaut from your main base.
When enemy players are captured (bleeding out, or otherwise) announce that you are “searching them for resources” the player must then turn over any cards they have on them. If you are shot during this handover, enemy player keeps their cards and you may be “searched”. In the event no active players are nearby when 5 minute bleed out expires - all players may return to spawn with their cards
Grenades - No Pyrotechnic grenades allowed, grenades are considered to have a 15 foot kill radius. All players within 15 feet of grenade are considered “bleeding out” or dead.
Magazines - only mid caps 190 capacity or less are allowed for this event this limitation is due to logistics and gameplay of the event.
Spawn Points - each faction will have a primary spawn point that cannot be captured or destroyed. At these faction HQ sites CO’s may be found, to whom players may turn in recovered resource cards and purchase perks or upgrades with the chip value earned. Mission objective rewards may be distributed here as well.
Upgrades/perks will be marked on your game wristband by colored marks. Admins will document your upgrades and mark your bands with the appropriate color and number of marks indicating what you have purchased.
Commanding Officers - Faction leaders will be found at the faction Headquarters or Main Spawn point. These CO’s will be giving out missions, collecting resource cards, issuing rewards, and accepting reports throughout the day. Missions may be as simple as capturing an objective point, eliminating enemy forces, or more complex missions like defending a building while locating a bomb. Check for missions and updates with your CO throughout the day.
Bomb missions - CO’s can order base attacks and provide a bomb and timer to the unit deployed. Once planted the egg timer may be set, typically for 2 or 5 minutes depending on mission. If interrupted bomb is defused. If timer completes its cycle, bomb explodes with a 30 foot kill radius and base is destroyed. A destroyed base may be captured by holding it for 5 minutes. Once captured the faction flag may be raised and base owned by faction that has captured it.
Juggernauts - When deployed, an admin will join the game in the juggernaut suit. The Juggernaut will engage all enemy targets of the summoning faction. They launch from the faction HQ and relentlessly move in the desired path leaving devastation in its wake. Juggernauts can only be stopped by hitting the bell or metal plate representing its weak point. Once the juggernaut has heard the appropriate number of hits it will cease activity and return to base. Juggernauts are armed with full auto box fed mayhem. Juggernauts cannot complete missions on their own, but they may be used as cover by friendly faction



